libBLOC
Barry Adding object metadata functions c5a8d16 (2 years, 11 months ago)
/*
* Copyright (C) 2023 Barry
*
* This file is part of Barry's Little Objects in C Library (libBLOC).
*
* libBLOC is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* libBLOC is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTIBILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* libBLOC. If not, see <https://www.gnu.org/licenses/>.
*/
#include <BLOC/object.h>
#include <BLOC/tree.h>
#include "../assert.h"
#include "tree.h"
/* Add a node to a tree recursively */
static struct TreeNode *
_tree_add_r(Tree *t, struct TreeNode *parent, struct TreeNode *child)
{
/* Add to correct side */
if (t->compare(parent->header.obj, child->header.obj) > 0) {
if (!parent->left) {
parent->left = child;
child->header.prev = parent->header.prev;
child->header.next = &parent->header;
parent->header.prev = &child->header;
if (child->header.prev)
child->header.prev->next = &child->header;
else
t->header.start = &child->header;
} else {
parent->left = _tree_add_r(t, parent->left, child);
}
} else {
if (!parent->right) {
parent->right = child;
child->header.next = parent->header.next;
child->header.prev = &parent->header;
parent->header.next = &child->header;
if (child->header.next)
child->header.next->prev = &child->header;
else
t->header.end = &child->header;
} else {
parent->right = _tree_add_r(t, parent->right, child);
}
}
/* Balance */
if (_tree_count(parent->right) > _tree_count(parent->left) + 1)
return _tree_rotate_left(parent);
if (_tree_count(parent->left) > _tree_count(parent->right) + 1)
return _tree_rotate_right(parent);
return parent;
}
/* Add an object to a tree */
void
tree_add(Tree *tree, void *obj)
{
ASSERT(tree);
ASSERT(obj);
ASSERT(obj_verify(obj));
if (tree->type && tree->type != obj_type(obj))
return;
struct TreeNode *node;
node = malloc(sizeof(struct TreeNode));
node->left = node->right = NULL;
node->header.prev = node->header.next = NULL;
node->header.obj = obj_get(obj);
obj_lock(tree);
tree->header.entries++;
if (!tree->root) {
tree->root = node;
tree->header.start = tree->header.end = &node->header;
} else {
tree->root = _tree_add_r(tree, tree->root, node);
}
obj_unlock(tree);
}